![]() ![]() I created all the textures using a free program called Gimp. As this is not the focus of this tutorial, we'll speed it up. ![]() ![]() First, we need to create the textures for the mod. Today we are going to create a Fusion Table, a crafting table like block using the MCreator's new procedure system. To utilize block, item, function tags, ect., the JSON files must be placed in a data pack inside a respective folder or its subfolder in the data/(namespace)/tags.Hello everyone, Matt here. The folders' names list bellow.įolder in data/ namespace/tags with the same path with the registry's resource location.įor example biomes' tag is in data/ namespace/tags/worldgen/biome. Functions are not registry entries, but function tags can be defined at data/ namespace/tags/functions. See #List of tags section for their usages.įor example, vanilla block tags are used for various block behaviors, vanilla item tags are used for various item behaviors, vanilla advancement files and vanilla recipe files, and vanilla entity type tags are used for various mob behaviors. The resouce location of a tag is also in the format of :, where namespace is the name of the folder that the tags folder is in, and path is the JSON file's path under the respective tag folder.įor example, JSON file data/wiki/tags/blocks/foo/example.json defines a block tag with the resource location of wiki:foo/example. To distinguished normal contents with tags, a “#” is usually required before tag's resource location.īlock tags can be called when testing for block arguments in commands with #, which succeeds if the block matches any of the blocks specified in the tag. ![]() Item tags can be called when testing for item arguments in commands with # or in recipes and advancements using "tag": "", which succeeds if the item matches any of the items specified in the tag. They can also be searched in the creative inventory by searching #.Įntity type tags can be called in type target selector argument and loot table conditions with #, which checks if the entity's type matches any of the entity types specified in the tag.įunction tags can be called in the / function command with #, which runs all the functions specified in the tag in the order of their first appearance in a tag. If a function is referenced multiple times in a tag and its sub-tags, it is run once. Moreover, functions tagged in the minecraft:tick tag runs every tick at the start of the tick and functions tagged in minecraft:load runs once at the start of the tick after a server (re)load. Whether or not contents of this tag should completely replace tag contents from different lower priority data packs with the same resource location. values: A list of mix and match of object names and tag names.When false the tag's content is appended to the contents of the higher priority data packs, instead. : ID of another tag of the same type in the form #(resource location).: An object's resource location in the form (resource location).For tags, recursive reference is possible, but a circular reference causes a loading failure. required: Whether or not loading this tag should fail if this entry is not found, true by default (also for the string entries).id: A string in one of the string formats above. A tag that fails to load can still be referenced in any data pack and be (re)defined in other data packs. In other words, only the entries in this JSON file are ignored if this entry cannot be found. ![]()
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