![]() ![]() The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". Basically its so things in the game look the same size as they would in real life, allowing you to judge distances better. Why do this Watch this video by Empty Box for an explanation. This cookie is set by GDPR Cookie Consent plugin. A super simple way to calculate the mathematically accurate field of view (FoV) for your racing simulator, based on monitor size and viewing distance. The cookie is used to store the user consent for the cookies in the category "Other. In this article, we will cover exactly what FOV is and how to set it correctly for Assetto Corsa and Assetto Corsa Competizione. Often because drivers are confused about how to set it or simply don’t understand the concept. Gmg hdw acc oculus quest 2 Assetto Corsa Competizione Settings: To stop the game. It is always surprising to us at Driver61 exactly how many sim racers neglect their Field of View (FOV) settings. This cookie is set by GDPR Cookie Consent plugin. the hidden FOV Tangent Multiplier in the >Oculus debug tool. The cookies is used to store the user consent for the cookies in the category "Necessary". This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. I might go back at some point and try to slow that down.Necessary cookies are absolutely essential for the website to function properly. ![]() of View (FOV), whilst helping you calculate the perfect FOV for Assetto Corsa Competizione. I no longer use the helmet view, because the roll was very overdone. In this guide, we will talk you through everything FOV. Those are the only two I've ever really used. I know there's little difference between my Cockpit1 and Helmet cam views. Not sure if they all look the same when matched. I went through them and set the FOV to be correct in all of them, but didn't bother messing with the other settings. Not a big deal but I don’t understand why this is so different from each other.I'm not sure what the difference in camera views is, but I feel like they just all have different defaults. In the cockpit 1 view it is for example -5.0, when I eyeball the distance in cockpit view 2 roughly the same as in cockpit view 1, it says -47.0. Despite that, when I eyeball the position, the numbers all very different in all 3 views. Your (game) head is in the same place at all 3 views. It is just set to what I set it in singel screen mode.īut what I don’t understand is, that when I use the same settings in the cockpit cams, it totally looks different on all 3 cams. Not a big deal but I don’t understand why this is so different from each other.Īhh ok, thus the FOV does not matter. ![]() In the cockpit 1 view it is for example -5.0, when I eyeball the distance in cockpit view 2 roughly the same as in cockpit view 1, it says -47.0. This calculator is really simple to use and will show your FOV setting for Assetto Corsa which is also transferable for Assetto Corsa Competizione It is. It will be correct by your triple settings, if you feel the need to make the number right you will need to start the game in single mode, adjust FOV and restart in triples You should find it looks the same as it does with 54 FOV when triples are set to when you set it to 34 or whatever you need as its setting it by your triple numbers Ahh ok, thus the FOV does not matter. ![]()
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